Coffee Table

June 2012, in link with Kuliza,
In class, L´École de design Nantes Atlantique

This project was carried out during three months. That was with partner called « Kuliza ». The brief was to rethink, to create a new project to attract more people for shopping. The project used tables (movibles in different way, linked with walls, between itself…), interactive terminals and trying rooms. The augmented reality, the retail design and the gamification are the most import notion of this project. Moreover, it was asked me taking into consideration the indian people’s behavior, culture and habit. The goal was to include gamification in the field of retail design in a indian mall.

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